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Splash.

The tiniest update. Added a tiny bit of information to the Projects section, and a tiny bit more to the About section.

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The Tiniest Shark’s Biggest New Project

It’s been a very exciting few weeks for The Tiniest Shark. I scribbled my signature on something quite exciting a couple of weeks ago, meaning that The Tiniest Shark is working on it’s first big...

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Settling into Project RS

… which, incidentally, is no longer called Project RS at all! It actually has a name. But, let me get back to that in a minute. It’s been a good 3 and a half months (I think?) since I put cursor to...

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Announcing “Redshirt”!

I’m so pleased to be able to finally talk about what I’ve been working on these past months! “Redshirt is the comedy sci-fi sim about social networking aboard a space station, starring the station’s...

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Redshirt: Developers Log #1

This is the first in a series of “Developer’s Logs” that I will be releasing in the months leading up to the game’s release. This first instalment is me rambling (totally-not-awkwardly?!) with more...

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Why I ‘Like’ Developing Redshirt

(I guest-blogged my thoughts on developing Redshirt so far, for Cliffski.com - this is a cross-post!) So, Cliff asked me to blog my thoughts on developing Redshirt so far. My response as I sat down to...

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Boldly G…etting on with Development

I realised, as I slog onwards with Redshirt‘s development, that it’s been an awfully long time since I’ve blogged – let alone video-blogged – about how it’s all going. The latter isn’t happening this...

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Guest Post: Luke Dicken on Redshirt AI

As I (Mitu) get on with UI improvements, content, and other functionality, I enlisted the help of Game AI consultant extraordinaire Luke Dicken to make the Spacebook within Redshirt seem more...

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Redshirt: Developers Log #2

Here, at last, is a brand new Developer’s Log video about Redshirt! The game is approaching the final stages of development, and now it’s time to work on polishing (as you can see) and testing! Hope...

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Interviews, News, and Paste’s #2 Game at GDC!

It’s finally time for a little news roundup! So a few weeks ago, I took a build of Redshirt with me to Game Developer’s Conference 2013, where for the first time, people other than myself (and of...

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